9/22/2023 0 Comments Homeworld 3 vaygr![]() ![]() In the cutscene before level 14 of Homeworld, an image is shown of the hyperspace inhibitor network surrounding Hiigara. However, only a handful of Mothership Class Taiidani vessels were seen in-game, including the Emperor's Flagship in the final level, the Supernova Research Station in level 10 and possibly the few Taiidan 'outposts' seen in the cutscene before level 6. It is stated that the number of Taiidani citizens living in space-based colonies numbered at least 'in the millions'. ![]() Little canonical information has ever been given about the nature of spacecraft and space stations in the Homeworld universe beyond military vessels. Its possible that other kinds of Taiidani Carriers were in service at the time. The manual also stated that the Taiidan Empire at the time ruled 150 star systems and 360 billion people spread out across a significant fraction (maybe as much as half) of the populated galaxy. This estimate actually seems very low given the context. By comparison roughly eleven Taiidani cruisers, thirty destroyers, three hundred frigates, two hundred corvettes, four or five hundred fighters and several dozen support vessels were similarly encountered.Įxtrapolating from these figures would give the Taiidani Navy a strength of 215 cruisers, 600 destroyers, 6000 frigates, 4000 corvettes, as many as 10,000 fighters and perhaps a thousand major support vessels (resource collectors, cloak generators etc.). During the Homeworld War the Mothership and her fleet encountered and defeated seven of these carriers. Using this figure a broad, if probably quite low, estimate can be deduced of the total strength of the Imperial Navy. The Homeworld: Cataclysm manual states that 137 Carriers were in service at the start of the Homeworld War. Also the Taiidan Navy is known to cooperate with the Turanic Raiders, most notably including the attack on the Kushan Mothership during the Kharakian Genocide. It was also capable of fielding carrier groups far beyond the Empire's frontier. The Imperial Navy maintained hundreds of installations around the galaxy, including space stations that made up the Empire's heavily fortified border, and a Hyperspace Inhibitor Network that surrounded the Hiigaran System. 3.1 Rebellion and the end of the Imperial Fleet.While harvesting can still be done in any mission, resource collectors are best used as repair vessels, rather than for collecting resources, as by the mid-late game, the player will have thousands of resources to not need to bother with harvesting during missions. Due to a feature of Homeworld 2 that auto-harvests every resource available on the map when the mission concludes, harvesting resources becomes irrelevant by the halfway point of the single-player campaign.The Collector gains the ability to repair other vessels with its claw-like appendages, which is first used to help repair the Shipyard Naabal in the Sarum System. The design allowed it to operate in extremely cluttered environments, making it easier for it to hide out of sight from the enemy. These resources are necessary to construct new vessels and to research technology upgrades that can either create new vessels or upgrade existing ones. The Resource Collector is a critical ship in the fleet as it permits the harvesting of resources. The Resource Collector was a non-Combat Ship designed for harvesting resources and later ship repairing, used by the Hiigarans and Vaygr in Homeworld 2. ![]()
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